GXEngine ( XNA ) - PostProcessing System Sample Video
GXEngine has been written in XNA 2.0 by Samprass
Tech Specs:
Quadtree Terrain
Realtime Cube environment Reflections
Realtime GXEngine has been written in XNA 2.0 by Samprass
Tech Specs:
Quadtree Terrain
Realtime Cube environment Reflections
Realtime Water Reflections
Parallax Mapping
(Soft) ShadowMapping
Stencil Shadow Volumes
Hardware Instancing
Particle Sytem (on GPU too)
Postprocessing System
Channel: Science & Technology
Uploaded: November 30, 1999 at 12:00 am
Author: sampri22
Length: 00:43
Rating: 5.00
Views: 1139
Tags: gxengine post postprocessing processing xna
Video Comments
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vollsponk (November 30, 1999 at 12:00 am)
Can you explain me, how you did the radial blur effect? |
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