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ulillillia (September 23, 2008 at 1:49 am)
I found the code online somewhere, but don't know where I saw it.
totallyawf (September 22, 2008 at 4:36 pm)
what action replay disc do yu need to get sonic moon jump?
ulillillia (September 13, 2008 at 9:09 am)
Indeed. Checking Wikipedia, it's 3.4028234E38. That's 340 2/7 undecillion, in case you're wondering.
TheOriginalOwnage (September 12, 2008 at 5:56 pm)
So you can possibly get 300,000,000,000,000,000,000,000,000,000,000,000,000?
Damn.
ulillillia (September 8, 2008 at 12:03 am)
You should find them in the same location as you do NTSC codes. Just make sure you check to make sure you are using the correct area.
tamagotchiboy002 (September 7, 2008 at 12:55 pm)
where do i find the smb2 pal ar codes i would like to know ( i'm from the uk )
ulillillia (August 31, 2008 at 9:48 pm)
I use NTSC (I'm from the US) and it's my only option. I do, indeed, need the NTSC AR codes in order for it to work, one of the reasons I'm not able to get moon jump for the original SMB. I would love to have a moon jump code for the original SMB that works for the US NTSC version. Do that and you'll be seeing a "world tours" video of the original SMB as well.
totallyawf (August 31, 2008 at 11:40 am)
is it ntsc gamecube action replay codes
ulillillia (August 16, 2008 at 5:01 pm)
I don't know. It doesn't seem like it in some cases. I've offered all kinds of strong evidence to prove that this is going faster than 999 mph. I'm not entirely certain that it is 2400, but it's very close given the bouncing technique. With debug, I have absolute proof that even 10,000 mph is possible and the theoretical limit is somewhere around 3E38 - a 3 followed by 38 zeros (around the limit of a float). I don't know the mantissa part, but I do know the exponent, the big one.
williamkendrick (August 16, 2008 at 1:50 pm)
ulillillia does ANYONE listen or do their own research? look at his numbers, he explained everything yet you fools still dont get it... wth... |