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2400 mph in Super Monkey Ball 2

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NOTICE: I've got a video for 4500 mph which dwarfs this one. This is, perhaps, the fastest you've ever seen in Super Monkey ball 2 and no cheats are required for it to happen. If you think falling off the top of the gravity slider stage is fast (which gives about 530 mph), that's slow compared to this massive stunt. In fact, it's more than 4 times faster than that giving more than 20 times the height. Here, I got tossed straight up at 2400 mph and reach 80% of the clipping range. From this height, the stage is but a mere spec and the stage comes up so fast that you get practically no time to react. Yet, even with this, I attempt to make the goal. It's easier than it seems. This particular level (world 5-5 in story mode) allows for up to 4000 mph going straight up. Whether slow or fast, it's mostly luck that influences the success rate. I did use Action Replay to stop the game clock though. Without doing that, you couldn't get the full experience of the extreme speed as you'd run out of time just after the speed reaches 999 mph on the way back down from the first big toss up. How do I know that it is 2400 mph when the speed only shows 999? There's two ways. First, when the ball falls, it falls at 79.5 mph per second without any joystick movement (around 72 for 1 direction and 64 for 2 (2 is diagonally)), (or about 0.098 meters per second per frame). 30 seconds of this means 30*79.5 or roughly 2385 mph. The second method, the easiest, is the bounce. The speed after a bounce is based on this formula: "(0.5+sin(ImpactAngle))/2". "sin" is the sine function and ImpactAngle is that of the direction the ball is going relative to the plane of the polygon hit. The ball is hitting perpendicularly (ImpactAngle is 90°) so the speed is cut in half. After two bounces, the speed becomes 600 mph. Working backwards, doubling this twice, gives 2400 mph and that's how I got it. There is a 50 mph margin of error though due to the awkward speed change with the controls. This is for the most likely range, for 95% certainty. The best method, for 100% certainty and 1.5 mph margin of error, is using debug mode which requires Action Replay (I didn't have it enabled here).

Channel: Entertainment
Uploaded: May 16, 2007 at 11:09 pm
Author: ulillillia

Length: 02:27
Rating: 4.72
Views: 29088

Tags: 2400  Ball  bead  fastest  height  highest  Monkey  mph  park  screen  stunt  Super  supersonic  theme  

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Video Comments

ulillillia (September 23, 2008 at 1:49 am)
I found the code online somewhere, but don't know where I saw it.
totallyawf (September 22, 2008 at 4:36 pm)
what action replay disc do yu need to get sonic moon jump?
ulillillia (September 13, 2008 at 9:09 am)
Indeed. Checking Wikipedia, it's 3.4028234E38. That's 340 2/7 undecillion, in case you're wondering.
TheOriginalOwnage (September 12, 2008 at 5:56 pm)
So you can possibly get 300,000,000,000,000,000,000,000,000,000,000,000,000? Damn.
ulillillia (September 8, 2008 at 12:03 am)
You should find them in the same location as you do NTSC codes. Just make sure you check to make sure you are using the correct area.
tamagotchiboy002 (September 7, 2008 at 12:55 pm)
where do i find the smb2 pal ar codes i would like to know ( i'm from the uk )
ulillillia (August 31, 2008 at 9:48 pm)
I use NTSC (I'm from the US) and it's my only option. I do, indeed, need the NTSC AR codes in order for it to work, one of the reasons I'm not able to get moon jump for the original SMB. I would love to have a moon jump code for the original SMB that works for the US NTSC version. Do that and you'll be seeing a "world tours" video of the original SMB as well.
totallyawf (August 31, 2008 at 11:40 am)
is it ntsc gamecube action replay codes
ulillillia (August 16, 2008 at 5:01 pm)
I don't know. It doesn't seem like it in some cases. I've offered all kinds of strong evidence to prove that this is going faster than 999 mph. I'm not entirely certain that it is 2400, but it's very close given the bouncing technique. With debug, I have absolute proof that even 10,000 mph is possible and the theoretical limit is somewhere around 3E38 - a 3 followed by 38 zeros (around the limit of a float). I don't know the mantissa part, but I do know the exponent, the big one.
williamkendrick (August 16, 2008 at 1:50 pm)
ulillillia does ANYONE listen or do their own research? look at his numbers, he explained everything yet you fools still dont get it... wth...

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